I recently participated in the 48 hour event Ludum Dare 46 with the goal of creating a computer game for the theme "Keep it alive".
Comboboy moves on a grid and the game follows four basic conditions that must always hold:
- Comboboy must collect energy every turn.
- Comboboy must move three times every turn.
- Comboboy can only move in straight lines.
- Comboboy will perform an action when finishing a move.
Comboboy must move using three waypoints on the grid. When moving between the first and second waypoint, a beam of energy travels in front of Comboboy, clearing any obstacles before him. When reaching the third, and final, waypoint, projectiles are shot in all four cardinal directions.
Enemies shoot projectiles on a timer with the progress being broadcast using exclaimation signs. This gives the player some visual queue as to when the enemy is dangerous.
There are also spikes to avoid and energy cells to collect. The game is available to play on itch.io.
|Overall||265th||3.711 average from 21 ratings|
|Fun||239th||3.658 average from 21 ratings|
|Innovation||95th||3.974 average from 21 ratings|
|Theme||780th||3.342 average from 21 ratings|
|Graphics||339th||3.7 average from 22 ratings|
|Audio||77th||3.889 average from 20 ratings|
Statistics for all submissions can be found on ldjam.com.